Light the statues in the order 3 → 2 → 4 → 1, counting from left to right while facing them. The correct sequence opens the door. Using the wrong perspective when numbering is an easy way to enter the right numbers on the wrong statues.
Identify the four statues
| Left-to-right position | Visible clue |
|---|---|
| 1 | Dog and instrument |
| 2 | Instrument |
| 3 | Neither dog nor instrument |
| 4 | Dog |
Stand where you can compare all four before interacting. Match the visible props to this list rather than counting from the door’s opposite side or relying only on a remembered camera angle.
Complete the sequence
- Start with the third statue.
- Light the second.
- Light the fourth.
- Finish with the first.
The historical walkthrough records a wraith punishment for a wrong choice. Defeat an enemy if it blocks the interaction, then reassess the numbering before repeating your attempt. There is no useful reason to intentionally trigger the punishment as a reward farm.
Follow Keira into the opened room
The quest becomes available when you agree to help Keira at the end of Wandering in the Dark. After the door opens, follow her to the lamp and finish leaving the ruins. Opening the puzzle door and finishing the quest’s exit conversation are different steps.
If you cannot find the statue room, check whether you accepted the optional quest and which ruins objective is active. This answer concerns the legacy four-statue puzzle; it is not a fix for a missing quest entry or an established Remastered scripting bug.
Sources and version limits
- GameBanshee: Magic Lamp — Original-game walkthrough; checked October 4, 2026. Quest route, not a verified 5.x playtest.
Sources checked October 4, 2026. We have not personally tested these steps on your save or hardware. Historical mechanics and reported fixes retain the limits above.